Skip to main content

Tools 'an Rulez

Welcome!

The past couple of weeks have been dedicated to expanding the mystical buffet line. Yep, I've been creating spells and magic items. Why? With nine Core mystical fonts, as well as a number of fringe groups, I feel the presence of a fantasy-authors demon: The Mystic Deux Ex Machina.

Got a problem that might screw up the plot? Well your wizard just reaches into the little 'ole black bag of tricks and POOF! Problem solved! See? We don't need to worry about going back and tweaking plot arcs and character development. We certainly do not have to worry about tension in the story! Just magic your way outta the problem.

Everyone does it!
James Bond has that tech-magic thing Q gave him...
Narcissa Malfoy's completely unexpected little lie (see book 7)...
A bunch 'o minor characters in the Hobbit bringing BIG change to the world at large...

As you can see, it works. Up to a point.

My goal is, as I work through books 2-5 (its an arc thing), I want to pre-build as many spells and mystic devices that makes sense for the various individuals and groups to possess. These are things that define the backgrounds and histories of the lot, not to fix the plot. The exception to this would be spontaneous spells, built-on-the-fly magic items, or taking advantage of the environment in general. That, of course is immersion...

Yadda yadda yadda. Ok. Rambling.

Sooooo, I've been building magic stuff for the Fonts. Its been fun. Bonus goodie from this project: PLOT HOOKS! I would rather my spells and items cause as many problems that they fix (this magic system follows a spell feedback x3 kind of thinking). Also, it provides a great motivation for some of the antagonists in the series (providing favors and mystic knowledge for other favors, etc.). I'm already solidifying the next seven books!

Man oh man, I gotta tell ya; write what you love and what fuels the creative tank. The positive flow of energy is a wonderful thing!

Hang loose and write on!
-Dave

Comments

Popular posts from this blog

Well... It's got "Green" in the title...

Hi all. Well, today I shot out another book to a contest Blockgarten: Gaam's Green Valley This little ditty is a very weird fiction work. It was kicked off back in 2015 during a particularly nasty oil change. Yah, you read that correctly. Okay, story time: It was early Spring, after the thaws. Probably around the month of March. It was overcast, cold, wet, and my sinuses were closed for business. It was early and there had been very little coffee (like, NONE) in my life at that time, due to fasting for a blood draw. I had settled into a nasty mood for a nasty day. So I'm sitting in the waiting room with my iPad in hand. To further embrace the moment, I decided to go full-on gloom and doom: I began browsing through Lovecraft works. The browsing took me into the history of the Lovecraft properties (apparently there are three broad definitions of them: those works that H.P. wanted to give to the world to inspire other authors via family, later works own

Things Happening in the In-between

Good day, all! Soooooo, I'm working on this second book in the Greenshore Series. Being an RPG gamer who enjoys sagas over one-shots, I'm used to the tandem thinking that goes into a personal development arc within a larger story arc. Unlike RPGs, there is no threat of player characters going rogue and taking off with the plot (or worse, leaving the game story arc behind and deciding to make the game something else). However, it's ALL on the writer. When an RPG saga is 'working' and the player characters are into it, a wonderful synergy occurs that breathes life into the story and the meta-elements of the team. Unique ideas, unexpected sub-plots, each character with its own voice, and the rest of the laundry list of traits each player brings to the table. I have a deeply rooted fear that my characters either (1) all sound the same, or (2) are simple caricatures of the personality I am attempting to convey. The best fix for this fear this is Time: a scene with a

Getting to Know You...

Hello all! Back to the reality of the blog-o-sphere. I just returned from a three week tour of the Greenshore grounds, traveled back through her history, forged something close to a hundred effects, spells, and mystic items for the locations our hapless hero(s) will discover... Dizzying, surreal, and lots of creative monkey fun! In an effort to head off a couple of issues that I foresee in a number of upcoming books, I've taken the liberty to create a buffet line of interred mystics in the Greenshore catacombs. That required me to take a long, hard look at an area of the complex named the "Oodana Circle". This location broke ground in 1895 to house 13 guardian mystics. Yep, I wrote the occupants of each bungalow for the full 123 years of service. The history of the place had already been neatly filled out, so it was simply a matter of determining who lived where when what was happening. I moved between that madness and filling the various vaults of the vario