Skip to main content

About "Ashland"...

It dawned on me that should this book series be published, there will be certain folks who start pointing out the flaws in the facts about Ashland. Being the kind of guy who likes to stay out in front of such issues, I thought that I would set a couple of things straight...

"Ashland does not have that geography"
Yep... and nope. From the macro point of view, most of the Ashland in this series is written to the scale of our Real World.
However, there are changes in the landscape caused by a ritual cast a few centuries prior. Greenshore is located on a plot of land that has a much larger (and much less soggy) footprint than its Real World counterpart. The Old Hollow is in a lumber region lifted up out of the marshy landscape by the creation of the Omni Magna some few hundred years ago. The artist guild's mall is located on public park in town.
Many of these changes came about from the arrival of the various mystical fonts, which spurred landscape or developmental changes in the immediate area.

"The mystic fonts are all different in size and concept"
Yes they are. Each has its unique 'realm' of power.
You see, in the development of the magic system that governs this series, I had a LOT of history (both Real World and fabricated) to interweave. From these histories came font-oriented events. The initial ritual that set off the local fonts was cast by individuals with little concern toward the techno-social evolution that would come. Thus, when further spell-castings were made to individual fonts by the later generations, changes occurred: one font was shattered into nine 'smaller' powers, another became a binary gateway, a spell cast with Classical Greek connections broke a third font into four 'gardens'...

Individual spellcasting needs and reactions between changes of the fonts themselves created change in each mystical source.

"Where do you draw the line, in a mystical sense?"
Reality is my go-to. It's where the characters have been born into and have grown. The world of Greenshore is one reality over from our own. The mystical elements are part of the planet's history, but these magical effects and personalities are drawn to whatever magical presence they become aware of. From this, magic 'society' is a quiet, little-involved subset of the Real. The 'wizards' who are aware of it and have figured out how to use it are a sub-set of the magic 'society' (a minority within a hidden minority woven into Mundane Reality).

Thus, drivers honk their cars horns as the lights go blink blink blink and that hawk overhead might be a wizard trekking back home...

-Dave

Comments

Popular posts from this blog

FLOODED (with ideas)

Had a storm two weeks ago. Basement attempted to turn into a pool. We won this battle... The up side is that I got inspired to get off of my butt and begin REALLY  working on a RPG rule set for the whole Greenshore book series. It's something I've been kicking around for the past year or so, but I've been putting all my writing energy into the first three books, plotting the series, and filling in an offline wiki with all my Greenshore musings and such. In late August, I gave myself a week to get the framework for the RPG down, if only to have something to play around with in my spare time. With the flood came a desire to simply step out of the normal routine and fully embrace something game-like! The weird thing is, I was also inspired to begin keeping an electronic journal of the day to day along with the writing. Below is the first week of said journal... Design Notes:   Aug 21: Day 3 of creating the Game! After looking over the plans for the book series and al...

Well, that was a fast September...

I swear I just posted on this blog. Really. School starts up for my little one and time kind of takes off on me. Gutting and repainting / trimming out an office space also spins up the temporal chaos as well. However, I am writing each and every a.m. (once the coffee is brewed). Below is a couple of weeks of notes about the RPG design as it muddles along... Sept 5 & 6: More spell development, along with copying over the ‘Fringe Groups’. LOTS of work ahead of me today… Sept 7: Ah, there’s the wall. I felt it coming and blam-o! Here it is. I’ll ignore it today, reminding myself that chipping away at something in this document (or any writing that is currently in process) is better than the murk of guilt that will hit later on if I don’t. Back to the Fringe Groups, then… Oh, I’m thinking of starting to highlight each section I’m working on to denote them as ASHLAND SPECIFIC information … Sept 8: No ‘wall’ today. Kind of driven to write, actually. Thinking about...

Tools 'an Rulez

Welcome! The past couple of weeks have been dedicated to expanding the mystical buffet line. Yep, I've been creating spells and magic items. Why? With nine Core mystical fonts, as well as a number of fringe groups, I feel the presence of a fantasy-authors demon: The Mystic Deux Ex Machina. Got a problem that might screw up the plot? Well your wizard just reaches into the little 'ole black bag of tricks and POOF! Problem solved! See? We don't need to worry about going back and tweaking plot arcs and character development. We certainly do not have to worry about tension in the story! Just magic your way outta the problem. Everyone does it! James Bond has that tech-magic thing Q gave him... Narcissa Malfoy's completely unexpected little lie (see book 7)... A bunch 'o minor characters in the Hobbit bringing BIG change to the world at large... As you can see, it works. Up to a point. My goal is, as I work through books 2-5 (its an arc thing), I want to pre-b...