Skip to main content

About "Ashland"...

It dawned on me that should this book series be published, there will be certain folks who start pointing out the flaws in the facts about Ashland. Being the kind of guy who likes to stay out in front of such issues, I thought that I would set a couple of things straight...

"Ashland does not have that geography"
Yep... and nope. From the macro point of view, most of the Ashland in this series is written to the scale of our Real World.
However, there are changes in the landscape caused by a ritual cast a few centuries prior. Greenshore is located on a plot of land that has a much larger (and much less soggy) footprint than its Real World counterpart. The Old Hollow is in a lumber region lifted up out of the marshy landscape by the creation of the Omni Magna some few hundred years ago. The artist guild's mall is located on public park in town.
Many of these changes came about from the arrival of the various mystical fonts, which spurred landscape or developmental changes in the immediate area.

"The mystic fonts are all different in size and concept"
Yes they are. Each has its unique 'realm' of power.
You see, in the development of the magic system that governs this series, I had a LOT of history (both Real World and fabricated) to interweave. From these histories came font-oriented events. The initial ritual that set off the local fonts was cast by individuals with little concern toward the techno-social evolution that would come. Thus, when further spell-castings were made to individual fonts by the later generations, changes occurred: one font was shattered into nine 'smaller' powers, another became a binary gateway, a spell cast with Classical Greek connections broke a third font into four 'gardens'...

Individual spellcasting needs and reactions between changes of the fonts themselves created change in each mystical source.

"Where do you draw the line, in a mystical sense?"
Reality is my go-to. It's where the characters have been born into and have grown. The world of Greenshore is one reality over from our own. The mystical elements are part of the planet's history, but these magical effects and personalities are drawn to whatever magical presence they become aware of. From this, magic 'society' is a quiet, little-involved subset of the Real. The 'wizards' who are aware of it and have figured out how to use it are a sub-set of the magic 'society' (a minority within a hidden minority woven into Mundane Reality).

Thus, drivers honk their cars horns as the lights go blink blink blink and that hawk overhead might be a wizard trekking back home...

-Dave

Comments

Popular posts from this blog

Well... It's got "Green" in the title...

Hi all. Well, today I shot out another book to a contest Blockgarten: Gaam's Green Valley This little ditty is a very weird fiction work. It was kicked off back in 2015 during a particularly nasty oil change. Yah, you read that correctly. Okay, story time: It was early Spring, after the thaws. Probably around the month of March. It was overcast, cold, wet, and my sinuses were closed for business. It was early and there had been very little coffee (like, NONE) in my life at that time, due to fasting for a blood draw. I had settled into a nasty mood for a nasty day. So I'm sitting in the waiting room with my iPad in hand. To further embrace the moment, I decided to go full-on gloom and doom: I began browsing through Lovecraft works. The browsing took me into the history of the Lovecraft properties (apparently there are three broad definitions of them: those works that H.P. wanted to give to the world to inspire other authors via family, later works own...

Things Happening in the In-between

Good day, all! Soooooo, I'm working on this second book in the Greenshore Series. Being an RPG gamer who enjoys sagas over one-shots, I'm used to the tandem thinking that goes into a personal development arc within a larger story arc. Unlike RPGs, there is no threat of player characters going rogue and taking off with the plot (or worse, leaving the game story arc behind and deciding to make the game something else). However, it's ALL on the writer. When an RPG saga is 'working' and the player characters are into it, a wonderful synergy occurs that breathes life into the story and the meta-elements of the team. Unique ideas, unexpected sub-plots, each character with its own voice, and the rest of the laundry list of traits each player brings to the table. I have a deeply rooted fear that my characters either (1) all sound the same, or (2) are simple caricatures of the personality I am attempting to convey. The best fix for this fear ...

Kicking off the Writing Season!

Greenshore is coming back online after the Summer break. We have a new NaNoWriMo coming up in a couple of months. I'm happy to report that book 1 has been submitted to DAW and that book 4 is under development for November's NaNoWriMo writing burst. This past Spring and Summer has been a busy one at my end. With the new position of Head of Circulation down at the WJN and the learning curve of being a part of 33 interconnected libraries spread across four counties, things have been busy! I'm happy to report that work-life balance has been restored! My writing group is starting up Sept 9th. My tabletop group is also starting up on Sept 21st. I'm looking forward to seeing some old friends and meeting some new folks! -Dave